I got softlocked on the second level...
Viewing post in Totems of the Yonder comments
thanks for taking the time to play and report this.
that said: oh no! we do have a softlock report or two to account for, so we'll be taking some steps to hopefully alleviate this, but:
a. was it a level with a lot of diamonds and did you try hitting them? (this wasn't well-conveyed, but if the answers are 'yes', and 'no', you probably can get out of the level by hitting the diamonds)
b. if that wasn't it, so that we could see what seed it was, do you remember the seed number and whether it was on web, windows, or desktop?
Yeah that sounds horrifying! Sorry that happened to you.
It does sound like a thing that I've sort of seen but also I thought had been eliminated. My guess is (if you want, no pressure, I stress) you'd have a better time on desktop. The number of reports happening only on web is almost making me question whether to keep doing a web version after the jam has passed. We'll see how much time we have for that QA, haha.
Thanks for playing and thanks again for responding!
Maze-level map, five mazes which are then linked together and filled out with rooms. This devlog series didn't get a third installment yet because I was lazy and my unlaziness was put towards the game itself, but it'll give some clarity on the process: https://www.youtube.com/playlist?list=PLvccjxfjJs1StJsQBnYxw-gp32J80Q4mO
I don't know for sure if that's what happened here, but to be clear, what you describe does match a known issue. Based on playing and completing seed #649 now on desktop, but right after loading the game, I think this was some shenanigans I've seen happening on successive generations after a single play, where sometimes the game will fail to generate the proper items on subsequent plays. Obviously nobody wants the generator to punish players for playing more, so that's going to be a thing to hunt down for the next release. (Regarding fresh generations, there is still a small danger in my mind and probably by the numbers of those going haywire, and there are some plans to quash that danger as well.)
(BTW, if you're interested in taking on beta testing capacity officially for the Super version, once I have builds that hopefully fix some of these more egregious generator issues, you can find me as kkairos@gmail.com or as 'kaikairos' on Discord.)
Thanks again for testing and reporting!