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1 JULY 2023:

- Still working on the final boss attacks and animations. 

- In Blender I was having issues where the lighting//coloring on half of an object was slightly different from the opposite side. This week I learned that it was because of my normals. Going into Edit mode, highlighting everything and pressing Shift + N reworked all the normals so that the lighting and coloring was consistent. 

- I'm up to 11,500 lines of code now, so I've been cleaning up the code so I don't run into . . .

- A bug. This one had me puzzled for several hours. Thankfully I just got it straightened out this morning. A bug like this can be pretty demoralizing but a combination of reviewing log files and looking at the code base from a previous version helped me find out what was wrong.


QUOTE OF THE WEEK:

"When things get harder, and the obstacles get tougher, it just means you leveled up." -- Lilah Pace

Thanks for reading and have a great rest of your week!