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(+1)

I not a fan of puzzles, so take my critique with a grain of salt.
Gameplay was what I expected for a puzzle game

Concept, interesting "flip" to the genre

Character visuals were good unfortunately not much else, however the cut-ins kept my interest to the very end of the game.

Music was alright, however the sound effects were very satisfying.

Story was alright, a bit of fun, I desired a more fleshed out story. But the cut-ins and the art gave a much desired breathers between puzzles as well as some satisfaction of each little accomplishment so I'll give a +1 for serving a clear function

Challenge was fair, and tough. Just enough for me personally.

I feel weird criticizing the host on this, but there really wasn't enough LGBT Pride, or Identity. there really needed to be a better story, or visual connection to drive the theme home.

(1 edit)

Dat's all fair enough, I was spending a lot of time dealing with the unique issues this jam had and also had a really big team who were also really busy, so this wasn't a fully-realized passion project or anything. Basically any individual part of the game was rushed, so there's not much fleshed out story you're going to get and we just went the way of cute and gay. That being said though, there's no real obligation to make everything about a jam game tie into the theme, especially when Pride tends to be a character-based thing, and Identity was sort of an alternative interpretation and not really a double-theme. I'm not arguing you have to rate it higher but I really don't think there's an arbitrary threshold for theme rep in this jam, anything you put in there is fine if you have fun. LGBT rep is pretty easy to include.

hmmm

I'm really not sure how to respond to this. I guess I might be taking this too seriously? I mean I'm having fun, rating and commenting. 
I figure that I would rate the theme the way I would approach the theme. I figure that my strict approach could be countered by someone who takes a light approach.

I know anyone can be a judge, so I hope I don't come across sounding like my critique is my end all approach to the jam, but rather just a piece of a larger community.

(1 edit)

Oh don't worry about it haha. I'm just giving my own perspective on it since you gave yours. I've been in lots of game jams, and most of the time it's really hard to keep the theme at the forefront of development so I always prefer using it as a diving board instead of a bible and focusing on making a good game. And in our specific case since our game has a sense of humor we just decided to be tongue-in-cheek about the gay stuff and enjoy ourselves. By no means do you have to follow my opinion on this, so sorry if it seemed like that was where I'm coming from, it's important for everyone to add in their perspective. I'm just letting you know that from a host's perspective I don't want anyone to feel like they're not using the theme "enough", and that's my own thing. It also helps me argue that adding LGBT rep to a game is really easy no matter what your background is haha.