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I just tried the game and would like to say that it is pretty cool with those additional movements (even if they take time to get used to for someone).

Is it something you did specifically for this project, or it's part of how you expand the engine?

Best wishes

Thanks! Right now I'm working on making shields work with the engine data. As far as things that don't require data go, they're all part of the engine/extension work. I'm a bit overwhelmed with life right now, but sleeping less and putting hours into this stuff whenever I can. Please stay in touch, and consider supporting my work on patreon and Michael on SubscribeStar.com (a new thing I'm trying to get setup.)

P.S. I like the look/sound of your experimental project! I hope you tried all the movements I could list. I have a feeling many don't read or try it or figure it out themself. I've written it all down since so there hopefully isn't any surprises. I think these movements should be standard in all first-person games so that we don't have to get used to them like you say.

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Also I just realized that shield mechanic you did is similar to original Shadow Tower game, nice.

Good to know you continue working on the engine! Though, please, don't sacrifice to much sleep. Health is important  for humans to continue existing :)

Yeah, it's very nice you documented all the movements, even though some of them I discovered during play, but others I didn't think about so what you written helped.

Thank you for checking out my project and kind words.
Sorry I'm currently in situation in which supporting creators isn't possible, but perhaps I'll at least be able to tell others about your projects.

Cheers!

Thank you for these kind words and attention. I hope I'll be successful in this in the end :)