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I tried ~10 times and I couldn’t get past 5th wave. Not because I lose but because I’m probably very unlucky and the game soft-locks itself somewhere around the waves 3-5.

The idea is quite good for the theme! I like that there is some depth to the game. I tried the strategy where I made my front units slower by adding more armor to them while trying to make the rear/back units faster. This way, they could gather together about the time towers start to attack them and maybe have better chances of getting through. But honestly, it didn’t work well. :D

Some feedback that I tried to organize into categories.

UX:

  • it’s not clear how much weight can we use before making the unit slower

Weird things:

  • sometimes the game starts with 2 enemy towers, it feels too hard
  • and then I got a wave 1 with 0 towers and everyone got in :D
  • some items have identical stats, but different names (rare pants vs magic pants, etc.)
  • it’s easy to override the item slot with something on accident and you can’t get the original item back

Bugs:

  • bought a knight and got to -3 gold
  • at the wave 4, I lost everyone but the game didn’t register it (1)
  • the music stopped played around the 3rd wave
  • having a negative weight on a unit is funny

(1) OK, I get it now; sometimes the monster runs to the left and goes off-screen. Nobody can kill it, neither does it reach the door. The game soft-locks.