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Infinite procedural forest

Here is what's like to be surrounded by an infinite forest entirely generated by code:

What you see in the video is the player initially surrounded by 10800 trees, I said initially because the game regenerates the trees in real time, so in fact you are inside of an infinite forest, the "re-generation" starts to kick in in the second half of the video, although you don't actually feel it, all you notice is you that you are inside of a huge forest.

Being infinite is important for the game, because I want the game map size to be infinite, there will "bases", towns, entities, along the way. 

Performance is a key factor in here, so there are lots of optimization to keep the frame count around 60 FPS (You can see on the top-left corner of the video).

This is the fast motion version of me running in the forest (The GIF quality is terrible due to upload size limitation, I recommend you see the video above instead):


Another cool stuff about this, is that everytime I re-shuffle I get different trees.

Now I'm going back to character design, I hope to have to a character editor to show you guys in the next updates :)

The game is 14% complete and 28% ready for alpha release.