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(1 edit)

I'm not exactly sure what happened but my latest save seems already fine with it. There's no more weird stuff happening except if I load that save again from the previous update.

Saving on the new version seems to fixed things. As for the Event Menu, I simply clicked Return on the menu to back out of pause and to make the button come back. Seems inconvenient though I can deal with it just fine, but hoping this could get fixed for the future updates.

Edit:

No scratch that weird pause bug seem to occur whenever the Event Menu button is present, but just as I said from the strikethrough text above its just something to do with Relationship menu. I just need to make the Event Menu disappear (by not clicking Return while inside the Relationship Menu) and play the game as normal and only clicking Return when I need to look at the list.


Again, inconvenient and cumbersome but I can deal with it. Hoping this gets fixed for the next update though.

Yeah, when I was building the new UI I knew there would be an adjustment period. For folks who have been around for a few updates it's a change in routine, and change takes time to adapt to. Unfortunately, unless someone else has a workaround they can share, or someone with experience in ren'py would like me to explain the code behind the scenes, I'm probably not going to sink anymore time into that issue. It's inconvenient, sure, but I'll take a little ding on function for a much better looking UI overall. In my opinion, those are diminishing returns for the type of time investment required to come to some sort of solution.

 It sounds like you've found a workaround for your particular issue, so that's good. And if more users have similar issues, I welcome them to describe them here. Who knows, maybe that will trigger some kind of aha moment.