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I like the concept, remember me of kid icarus for 3DS (that I love)
My biggest problem with the game is the level design and the fact that I basically lose all control of mokou if I jump or get hit, and there is a lot of enemy's that just fire nonstop, so I needed to stay behind the bridge and shoot until all of then die.
if some kind of evade, more control about mokou actions, this can be a really nice game.

Thank you for the suggestions! Yah the control and power balance can be really frustrating in this game and needs a lot more work. Btw I checked out Kid Icarus for 3DS and it's a really good inspiration in terms for game mechanics. Thanks for mentioning that game!