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So having monsters usually drop only as many gems as they have hit points feels really weird. It means it seems like the optimum play is to avoid, so that you don't waste precious gems on killing things you don't have to.

Yeah, right monsters drop as many gems as they have hitpoints, with a 33% chance to drop more (1 health extra is 3, 2 health extra is 3, 3 health extra is 5). Crystal seed drops 2-4 minerals, so an average of 3. So using crystal seed, 3 plots = 3 crystals on average. Using only thorns on one-hit enemies this works out to ~the same mineral result but with much higher risk (3 plots for 3 thorns for 3 1-hit enemies = a 2 mineral gain on average).

I think the main idea behind this approach right now is that it puts much more value on non-default seed types. For a long time thorns were way too powerful, so, a lot of the economy right now is built to counterbalance that. Being able to use seed types that let you kill multiple enemies from one plot become extremely valuable in the economy. The seed types that enable you to do this are thwomp, star power, poison, maneater, avalanche, laser seed, shotgun, pistol, projectile thorns, radius teleport, bomb, homing shot, quad laser, swing mace, red hot rock, mine layer, boomerang (18/30 of the non-default seed types).

Maybe make a max number of mobs a spawner can spawn?

This might be a more elegant solution to this problem. Spawners are relatively new to the game and so we just defaulted to the thing that made it seem like it'd break the game's economy the least.

(18/30 of the non-default seed types).

Most of those are stationary or start from the seed plot planted at. One of the biggest benefits of thorns is you take them with you and use them when the opportunity arises without having to use valuable seed plots near the problem (that you might need for something context specific). Only red hot rock seems to accompany you and last (the mace seems to disappear almost immediately, is that a bug?) and poison (but poison is super hard mode). All the rest are used from the location and are often really dangerous (I'm looking at you thwomp).