Soild platformer overall! Personally I prefer checkpoints over the idea of multiple lives, making it frustrating when things like bugs and wonky collisions caused me to eat lives. The pixel art was very nice, but I really could've used some visual feedback when hitting a fairy because I kept assuming I was missing because of the slow and small bullets. Also it was a bit annoying how you'd reset immediately after dying, often making you not realize you die and you do an input that like, throws you off a cliff. A small delay would've been nice. The boss was fun but ate up the entire stock of my lives when she changed patterns because there wasn't much room to dodge the small dense bullet spread. Good ending screen though.