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(+1)

Wow! This is a more detailed list than I made during development, props for organizing this and explaining the recipes so thoroughly! There's only one thing I could correct, SPOILERS:


















/

In the "progress" section, rock, paper, scissors, and chicken are backwards. In those levels, the green box has a left facing arrow. Left facing arrows simply mean the reaction applies in reverse, similar to the backwards crafting table. So the actual interaction taking place is this:

Egg upgrades into chicken

RPS upgrade into whatever beats them:
Rock upgrades into paper
Paper upgrades into scissors
Scissors upgrades into rock.

The confusing aspect is that these interactions only ever take place backwards.

Also: Breadboard ->invert-> Chalkboard is kind of a reach, I just really wanted a way to make the puzzle fit the theme using the objects at the players disposal. My best justification is that chalk and chalkboards are inedible and very unappetizing compared to a breadboard.

Thanks again for playing and going through the effort of documenting these interactions!

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I definitely got the RPS cyclic joke, and appreciated it :). 

My only complaint is that the milk was deeply misleading when trying to get to the cheese. 

Any plans for levels that feature currently unused objects? pillow, submarine, yacht… I got some others too but before I was keeping track. 

Great game! 

Thank you! I'm not sure that I will update this game beyond where I left it for this game jam. It is likely that I revisit this idea in the future however. There are some items I included to be sort of dead-ends but also funny secrets/additional information as to what transformations are being applied. To reward the player for finding those items, rather than adding more puzzles which may end up being redundant versions of pre-existing puzzles just with a different item in the output, I think it would be better to give the player a full journal showing all of their discovered items and recipes, both as a way to track how to make certain items so that the player doesn't have to rely on memory, but to also provide a sort of reward for finding every little detail. Thanks again for playing the game!

(3 edits) (+1)

Fixed and added a really sloppy state diagram because I’m doing a computability unit and need practice ;) (It’s hyper-inelegant but the only way I could get things visually compact in this dinky webapp) I was expecting to get to chalk via the inversion of cheese from the idiom “chalk and cheese”, lol - getting really stuck on that problem was the motivation to start exhaustively notating the transitions. Also chalk is actually edible! (Maybe not appetising to most unless you’re asking kindergartners.) It’s limestone (CaCO3), so it’s what some antacid/heartburn pills are made out of. I feel like the spiritually hideous but delicious Kraft mac’n’cheese powder has proved chalk and cheese aren’t so dissimilar after all.

While writing the text description, it really made me pine for a text notation/encoding/markup language capable of cyclic references (and therefore representing any directed graph) that isn’t YAML, which is a sock full of steaming horse shit.