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I don't own a Quest so that's why the first apk was so bad. I just built it and said "HOPE THIS WORKS!" and it didn't lol so I optimized and rolled the dice again. Glad the second version worked better!

I think a small chart at the title screen showing the controls is a totally doable idea, and it wasn't about the deadline! I just didn't think I needed it, and I think you're right and I should have considered it more.

Yes, *facepalm* I learned a lot about the "typical" controls for VR. I'm left handed so I didn't really think about it and it had been a long time since I played another VR title. Noted!

Question for you, Ian: were you able to complete the game? Others playing the Quest version said they weren't able to advance past the first checkpoint...

I'm left handed too :) But I think I've been 'rightified' after playing many VR games over the years... turn tends to be on the right, and movement on the left. Not that it's a problem with your game as such, it's just slightly awkward while playing that my automatic response doesn't kick in...

As for the quest, completely understandable if you can't test it on the hardware then you simply wouldn't know - the optimised version work much better though. I got to the microwave bit on the quest, but I couldn't press the button on it to start it. Not sure if that's a quest thing or not...

Okay, that's good news, so that means it's not something borked up with the build. for the microwave you just need to make sure you went through all the rings, the jar of food is in, the door is closed and the tooltip saying to turn it on is showing (oh, and you can't have anything else in the microwave :D ) then you just press the button. 

A couple other people were saying on the quest they weren't able to get past the trash part, so hearing it worked for you makes me think maybe it was conditions not met, or perhaps finnicky colliders. Thanks again for the feedback!