It looks like you had a lot more planned for this but I do love what's there so far! The visual effects are all very compelling, and the doll-switching mechanic is a very nice gameplay plan. They did feel pretty heavily imbalanced however. The teleport one was the only thing related to navigation and trivaliazed it, maybe a range limiter or some other drawback could've helped there. The rainbow shot was the only thing to deal with the enemies, and while the shield is useful in theory there were no enemies that gave me a reason to since you can stay very far back from enemies. Aand even with a shield you can't use it and attack at the same time, so maybe giving Alice an attack would be a good idea, so she can attack and use combat-related dolls at the same time, while certain dolls can just be used for giving her more offense, giving the player a range of choices. Or maybe an unkillable hazard that makes the player use the shield as well. Anyway, I have no idea what else you guys planned with the dolls mechanic but I think it has a lot of potential and I like what you put here so far!