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(1 edit)


The main story of Harmful Heaven has been revised and corrected, and a second correction is planned as it is integrated into the game as such. I don't know much about videogame versions, you could say that the game is in a 0.1 state and the script is in its 1.0 verion, so the project is in the middle? I'm going to think so then, it's a visual novel so I think it's okay to look at it that way.

Eurobeatlover thinks that even with its problems, it's a decent story that a number of people might like. Thank you very much, you've not stopped supporting the quality of the story from the beginning. I hope the story is even a little better when it's in the game itself. Definitely!

It would be interesting if a story/script could be treated like a video game, in the sense that it makes sense to present a changelog of changes with each update. So like, you test 1.0 and over time you experience each update that comes out, as if it were Minecraft or Terraria.

I'm going to try something.

Harmful Heaven - Harmful Route 1.0 changelog

  • - Added 2 endings. One good and one bad.
    - Removed extra flashback at the end of the story.
  • - Changed 'King Red' to 'Sir Crimson'..
  • - Added more screen time to a character that a beta reader likes.
  • - Added lyrics to a song that doesn't exist at the end.
  • - Added tragedy at the end.
  • - Ending where everyone is happy removed (now only several are happy.)

That doesn't work.

From here on I will work more and more on the game itself. It's curious that this is the last post on this page because the project is in the middle. Harmful Heaven will be a reality soon!