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(+1)

Thanks for the game! Shooting games are always fun in VR. I liked the reload mechanic but had some issues with the shooting timing where a gun wouldn't let me continue to shoot while I still had some shots left. After a few seconds it would let me again, but it wasn't the smooth rate of fire that I think was intended.

Also, the location of the guns felt high to me, like they were in my armpits, but maybe I'm just short? lol

I'd love a little more action to the game...just standing and shooting is a little mundane, perhaps obstacles like bridges the player has to duck under every so often? A more varied landscape would help as well.

Great job! 

The reason for that is that it works like a real revolver. If there are empty shells in between shots and you pull the trigger on an empty shell it won't fire.  

Yeah we originally had the guns a little closer to the player and lower but we wanted to make sure everyone would be able to reach them. It would be better if they were configurable or something perhaps.

And yep about the standing and shooting, we talked about adding in obstacles to duck under like you see in some movies and other games but we did kind of want it to be playable sitting down.

Thanks for playing!

(+1)

Thanks for all your feedback! As for the shooting timing, we've discussed this amongst our team and believe it's an issue of the trigger and release thresholds being too marginal, so for all intents and purposes, you need to fully release the trigger before pulling again for it to recognize it's a new shot. We'll adjust the sensitivity if we end up going back to debug after the jam. Thanks again!