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(2 edits) (+1)

Great game, but, in the browser version at least, after you tap one of the buttons on mobile, it will think you tapped it again after you tap elsewhere, which leads to headaches when you're going through teleportation mounds.

Also lurn moment.

Also why is the windows version over twice the file size of the others?

Thanks! WebGL (with Unity at least) has some issues with touch-input. The Android version doesn't have this issue. As for why the Windows version is twice the size of the others, I actually don't know. My guess is just that Unity compiles the Windows version in a way that makes the file larger.