I updated the Unity package to include a callback argument in the ResetPlayer() function, so call the GetLeaderboard() method inside of it to fully await the reset process.
Thanks once again. I installed the new package and re-imported it into the scene but it is still failing. Am I not calling it correctly in the callback?
LeaderboardCreator.UploadNewEntry(publicLeaderBoardKey, username, score, ((msg) => {
LeaderboardCreator.ResetPlayer(() => {
GetLeaderboard();
});
}));
}
}