I find that the hardest part is when after implementing your idea you realize that it just doesn't work ๐
maybe the problem is that too many people make games top to bottom - starting with design docs and grandiose plans
one of the solutions is to make lots of little prototypes and see if any of them work and build on top of it
of course in this case it's easy to end up with something that works gameplay wise - but also very very boring ๐ค
Viewing post in Where/How to get game ideas and inspiration
maybe boring is not the right word.. what I mean is when making a prototype it's easy to end up
getting stuck at the basic mechanics and before you know it you end up with an asteroids or tetris clone
so games where all the rules are established and understandable and work
but something that was done before like a million times