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Please note: Real question employing my attempt at humor incoming. Please correct me if I offend:

I have a question about story mode. I know a game's mostly the gameplay and we shouldn't care about the worldbuilding, story, characterization, etc. - and true, this wouldn't be a dealbreaker - but I want to know for expectations' sake.

When the story mode rolls around, is it going to be thick with "power of friendship" themes? One game series I otherwise took a liking to, Sonic, really nosedived by going into the "power of friendship" puddle, hard, when the gameplay had nothing to do with friendship and everything to do with using motion forces, button timing, platforming skills, etc. Kingdom Hearts and Final Fantasy VII did the same thing but even worse by crumbling that way in just one game each.

Since teamwork doesn't seem to be an immediate concern in Backpack Hero**, is the buddy-buddy stuff going to maybe be toned down a bit for this one? Or should I begin to brace for characters attributing achievements of my inventory management and fighting thoughtwork to the love of some friend who's been slacking off back in the town while I do the dirty work?


**Except for that one blip in the Steam trailer where someone, I think that bird guy with the instruments, actually has brought several enemies over to his side to fight that corrupt priestess lady. That looks awesome! For whoever that was alone I'm all for "power of friendship" character interactions if his/her gameplay is literally based on making friends.

Eventual "friendship" corniness or not, I gave into my heart this time. I went ahead and bought the full game. The demo won me over. Thank you.

I'm sorry, but I'm afraid you're not done with me and my obnoxious nagging. Expect feedback.

(+1)

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