Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

Thank you for commenting(I wanted to reply a lot sooner but work's been killing me 🙃)!

A daily life sim type of game is likely what I'll be going with since it seems like such a popular format. I've actually made my own systems in SugarCube 2 for exactly that(time and day, rooms, npc schedules, quests, items and inventory, even a basic crafting system).