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TL;DR That's the problem that stopped me from finishing.

Long: That was the issue that sidelined my progress long enough to keep me from finishing. I understand roughly what the problem was--I built my VR game interaction system around picking up items that exist in the world, not creating and dispensing new items into a hand.

The spawn plus grab causes...unpleasantness. I think it's because the item is kinematic until a grab is triggered, but there is no logical reason why the character Rigidbody should have upward force applied, and it was not nearly so pronounced in the editor so I am guessing it's frame rate dependent.

I'll be replacing the whole interaction system for my next iteration.