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gravity-defying, wall-clipping furniture is such a cool idea! and the fisheye lens definitely adds to the spooky, i dunno why but the music almost adds to the spooky as well.

also, not sure if this is a glitch, but ended up running into 2 of those sparkly thingies in the final puzzle-type room, ended up having double panting which by itself was kinda spooky i guess

this ones an actual glitch, mouse doesnt disappear after i press the start button, fortunately wasnt a game breaker tho,

good game

(+1)

Thank you. Sometimes having panic can be disorienting and sometimes not even make sense. I wanted to represent that within the environment. I did want it so if the player is already having a panic attack, it would trigger a more intense one. Unfortunately we did not have time for that so it just triggers twice.