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Amazing, thank you for the kind words!

I wanted to avoid movement to try and keep it simple and focused, but I did come up against some issues with Interaction Toolkit where recentering didn't quite work as expected, I understand that is a Unity bug as it used to work, but I didn't get chance to look into it in great detail. Sorry you had to resort to parkour haha! 

No worries, and I think the no movement is fine, maybe just a recenter button would have been enough, which is easy enough to add afterwards. Still the rest of the execution was great