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I would being willing to bet you guys have 1 or more artist on your team. The art is amazing!

Unfortunately the sound was much too quit for me to understand and it seems that is critical to the experience.

There were some minor interactivity issues, one being that when I grabbed the letter to read it teleported to the desk after the narration was done. I was done reading it and it was a little annoying to have it taken away before I was done and to have to pick it up again.

Over all it looks amazing!

Thanks for the feedback! I'm just a solo developer who also has a bit of art design skills, I did use a lot of pre made models but still spent a good few days building it out so they all fit together and getting the textures right.

Shame about the sound, what headset did you use? 

Also noted on the interactions, I'm going to be revisiting this project to expand on it so this is all super helpful feedback. I think if you had issues with the sound, it would have heightened the letter jumping to the table more for you. The narration reads the letter so my presumption was once it has been read to you, it is no longer needed, but perhaps that isn't true. I think it would make sense to have it remain grabbable so it can be revisited if you want. Perhaps at the moment I'm being too heavy handed.

Ta for the thoughts, really helpful 

(+1)

Good job on the art selection and usage!

I'm using my Rift S. 

I'm realized in this jam after playing a number of games how VERY important a Menu Button is. Love to be able to open the menu and adjust the sound volume, Sitting/Standing mode, and such...