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Thanks for playing.

We have definitely already started doing some polish on it but we're going to wait until the judging is over to upload them, got things like particle effects and animations on enemy death and so on that have been listed but anything you got we want to hear.

The starting each round with empty guns was not even a thing I considered, I usually reload them myself after I am done shooting but that's a good suggestion. I think the way I think about them is sort of realistic, if they had no ammo in them the last time you holstered them why would it magically change in the next round, they continue to exist as they have but it is a game and that would be kind of nice. Something that wasn't mentioned is there's two reload methods, mashing the reload button and just holding it down. personally I like the tactility of mashing the button per round reloaded but for those who can't or don't want to do that you can always hold it down.

The menu definitely helps pull a game together, it's hard enough getting a fully working game but getting one with a menu with actually meaningful options is a whole other story haha. It definitely took some work on that.