Thanks for the comments. Can you describe the bugs you encountered? Some difficulties might be put in there intentionally. My personal tactics in delivering the packages: 1) grab the parchment in the red the drawer, 2) dial to select the destination dimension (say if it's written Alpha on the parchment, dial and select Alpha on the panel). 3) press the JUMP button, and it will create an "offset" between the player and the surroundings, meaning you can only interact with object a few inches away from you. 4) Go to the destination grey drawer. If your parcel is Alpha and the dimension you are in is also Alpha, then the Alpha drawer section will be lit. Otherwise it won't be lit and wont work. 5) Input the pass code on the grey panel, the code is provided on the parchment, and if the code is correctly input a grey drawer will open. Put the parchment in the grey drawer and then close it. 6) go back to the red panels. I personally will always press the RESET button to go back to the "normal" dimension before taking the next tasks, it'd be easier to do stuff in the normal dimension. During the delivering process, there will be difficulties, since the Visual and the Physical are not aligned. But I didn't have time to test all bugs, it'd be very welcome if you could let me know about the bugs :)
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Excellent - thanks for the description, I’ll give it another go! :)
The main bugs in the game I experienced were:
- You can walk through objects. The middle column, you can walk right through the delivery boxes. There’s also objects around the sides you can walk into too
- When holding the parchment and then jumping to another dimension, it’s no longer in your hand, but it’s several inches away without the explanation this looked like a bug
- I travelled to the next dimension after collecting the first parchment, and I had a code so I figured you use the number buttons on the wall, but a) The numbers of the code weren’t on the wall and b) I couldn’t press them as the collision stopped me reaching them.
At the time of playing, I didn’t know about the offset thing, so it would be great if that was explained somewhere in the game.
Really appreciated the feedbacks! Point 1 and 2 are probably by design, as you are set off, you'll likely be able to see inside objects you originally can't see in the normal dimension. You are right about the presentation. Will definitely add explanation content implicitly in the updates so that players won't see them as bugs. I will look into the 3rd point, might be a bug there. For the Beta drawers, I will sometimes travel inside the drawers and then look back, so I can see the buttons from within.