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Gotta say that I'm jealous of your visuals. Next game jam that I do, I wish to be able to pull of this kind of polish in looks, audio design and overall presentation. The reload mechanic is impressive and I do like wearing cool hats. As far as improvements, I found that the enemies scale/size to be a bit big. Outside of that, I loved the whole thing.

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Haha yes good eye the enemies are like twice the size of the players. I do think it kind of helps to actually hit the targets though a little bit. If they were smaller it might be even harder to hit them as they run away. I really wanted to add a huge enemy boss you could really let loose with fanning on because fanning against anything else doesn't work that well. Maybe I could have added aim assist for fanning or something using eye tracking.

Anyway thanks for playing. Admittedly the visuals were mostly attributable to Synty's excellent assets. I usually shy away from using them since a lot of people do but game jams are a good time to use them I think since it would take a long time to really put all that together, but our art team were able to take it and kind of make some of it our own, the hats and characters. We avoided using the Synty characters because that would really feel Synty assety. The guns, train, and a lot of the other objects were Synty. We do normally try to make more of our own assets for games but our lead 3d artist was having a baby shower for part of the jam so he was a little busy.

So glad we have someone focused on audio and general polish as well, custom music and some combining of other sound effects/foley work goes a long way to making it sound good. The default particle systems for guns for instance were just terribly large, you really couldn't see past them so it was fantastic to have someone make the guns even usable past the smoke screen.

Thanks for playing and I'm pretty sure I used one of your youtube videos as inspiration for how I set up my body socket system so thank you for that as well.

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That's great to hear! I'm glad the body socket video helped out. Now I just need to take some inspiration from you and learn how to bring an entire games aesthetics together. Thanks again for the review and watching my videos! Best of luck in the jam!!!

Thanks again and full credit to my team for that. I am not the aesthetics guy, that's Parker, but it feels like everyone else does more for the aesthetic than I do haha. Every little thing adds to it, font color choices, font choices, post processing (I've managed to keep them reeled in on this one), audio, effects, etc. I personally focus entirely on programming and tools programming, usually when there's a question of does this look good I'm like uhhhh yeah it looks the same as before or both look equally good so I'm glad to have people to work with that have a good eye for that. Thanks Parker, Rokugin, and LunaticLucas!