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I see, that is unfortunate, I'm not a huge fan of "exclusives" haha, but I use OpenXR and XR Interaction Toolkit so it translates well for me. The funny thing was we weren't even planning on making a quest version of our game, so in a sense it was exclusive to PCVR, but one of my team members said just build it anyway and we'll see what it's like and by some miracle it works just as well even on a Quest 1.

Haha, cool. Yes, i think that is definitely one lesson learned for me to also go bit more deeper into OpenXR stuff. And probably use that then for the next jam