Thanks for reporting, I was made aware of this after the last bug patch so it'll have to wait til next version but it has been fixed. Issue was the conditional dialogue was all playing instead of what was relevant to a particular save
Cool. Could you also add a back button for dialogue? Sometimes I miss a line in a scene or two and then I have to replay the entire thing to figure out what I missed.
Unfortunately rpg maker doesn't work well with dialogue scroll. We're working on ways to add a log you can reference afterwards but going back and forth during events isn't doable