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Menu buttons need clearer highlights when you hover over them. I really hate this style of "talking to the player" tutorial, it's pretty much the worst type of tutorial. Pressing escape should close the journal instead of bringing up the options menu. Moving sideways has some weird stutter/blur. The journal should have pictures of the evidence/people instead of just names. The gameplay is confusing, boring, and lacking in personality. It's clearly inspired by Obra Dinn, but that games was flowing with personality and attached memorable visuals to all the characters and deaths. I have no idea who would enjoy playing this.

It sound like half of what you brought up are personal preference gripes and the other half is comparing a finished and released game to a basic gameplay test prototype. I don't see much constructive criticism I can take something away from.