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(+1)

Found two weird things while trying your demo:

First, something's up with the "origin" of the character you control: when facing down, the attack seems to come from it's feet, but when facing up, it comes from the head. This makes it hard to aim the attack.

Second, the hitbox seems to be set to be all of the character's body, instead of just the origin point which imho should be set at it's feet. Currently you can step into the bottom's blue tiles without an issue, but not so much into the upper ones because the head hit's the red tiles before you are able to step into the blue ones.

Aside from that it seems to work well, and I like the character sprite.

(+1)

Fixed up the second thing you mentioned on the new build. The origin point of the player and enemy is set near their feet, at least for collisions.

As for the first point, not exactly sure what to do about that, since I want attacks to happen outside of the player's hitbox (unless the player is performing some animation that is an attack).

Thanks for the feedback!