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I am trying something bit new for this year game reviews of mine. I am planning to make a video from my playtest session of each game. Yours was first, so it gave me a nice test ground. Heres the gameplay video:


Your game was so unfinished, I will only comment some things.

First of all, graphics (which maybe werent meant to be final) looked actually pretty interesting and made me want to go around a bit and look if I could find something. However, at same time I noticed there was problem in them not being very clear. When I went in maze, it was many times difficult to see if there was a turning couple of steps forward or not. Sometimes even step ahead.

However, Im not sure was it so or not, but if it was, a good idea, if not, do so. But I found it was fun idea that you are aiming at top of the hill. This way even inside maze being lost you had some idea where you were supposed to head. That if you got uphill, direction was basicvally right, going downhill, you wuold be going bavckwards from goal.

One small detail i noticed i hadnt realised before, Naturally when you had AWSD as controls, I was happy, since those are the natural ones. However, I noticed that in this case i kept moving by repeatedly pushing the keys, especaily the W, and I noticed it was actually bit uncomfortable, that I was wishing for an option to change the keys to right side. There might have been the arrow keys, but I actually have this Advantage 2 keyboard, which doesnt have those keys placed that way. Therefore, if you ever make this in future and still keep keyboard as controls, do give a choice for a player to configure the keys himself. For even if i change the keys to right side, I still have space on right side too in this keyboard, as this doesnt have that big comfy space but has different, more efficient space button in its layout.

Also regarding controls, I would have liked having strafing as well. Going in maze was already confusing due to current state of graphics, but always having to turn 90 degress, go forward, turn again 90 degrees made it even more confusing. Hence strafing option would be nice.


Anyway, overall your game was surprisingly interesting and one that made me want more despite it being in such an early stage and simple. Hope you get next time further to see what you are up to, since right now I am interested in seeing what you could come up with based upon this little.

By the way, my votes were very low, but this wasnt due to you being lousy, it was simply because there was so little there that couldnt justify giving more. So if your voting end results are very low, dont get disappointed, it isnt because the little you had wouldnt be good, it is just that there was too little to really give any votes that would make sense.

Sorry that was your first one, I tried to clarify that it was pretty much a prototype. :'D

Thanks for your thoughtful feedback, it's cool to hear that you see potential in it! Maybe someday I'll pursue it further, but I didn't put the time I rather would've here since I was so short on time anyway.

Have a great day! No hard feelings on the low rating, other entries definitely deserve far greater praise. :)