What changed from last demo day:
- Fall Damage
- Running, Jumping and Crouch animations
- Dodging with Jumps
- Hold some actions buttons for different effects, like power attacking and longer jumps!
- Final control layout and full controller support
- Spell Casting! (Spells not final at all)
- Interacting with the environment, like opening doors, and sleeping! (no time passing yet)
- Many misc improvements to stamina, substats, Impact X Balance / Force system, animations and collisions
- Several bugfixes and engine updates, plus code organization