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What changed from last demo day:

  • Fall Damage
  • Running, Jumping and Crouch animations
  • Dodging with Jumps
  • Hold some actions buttons for different effects, like power attacking and longer jumps!
  • Final control layout and full controller support
  • Spell Casting! (Spells not final at all)
  • Interacting with the environment, like opening doors, and sleeping! (no time passing yet)
  • Many misc improvements to stamina, substats, Impact X Balance / Force system, animations and collisions
  • Several bugfixes and engine updates, plus code organization