What's new this DD:
General fixes thanks to last DD's feedback and commitment to 1 hour demo. Mainly now the rest area can be revisited and speed controls are visible in the combat journal.
https://bakar.itch.io/afterlife-gladiator/devlog/535630/an-update-so-tiny-you-co...
New assets, perk system, settings menu, and quality of life improvements for dialogue system.
https://bakar.itch.io/afterlife-gladiator/devlog/542679/still-working-on-assets-...
Even more assets, more visual indicators for readability and a sprinkle of luck based mechanics.
https://bakar.itch.io/afterlife-gladiator/devlog/542679/still-working-on-assets-...
This time around the demo is about 1 hour long or about the same as the first time I submitted this game. I figured I shouldn't make people play for 6 hours every time.
In this occasion most of the changes are graphical as I'm trying to implement the final assets for the game, but there's a couple of new mechanics too as I'm trying to improve the beginning of the game a little bit also.
If you are a returning player I leave it up to you to decide if it's worth it to play the first hour again just to see the slightly different assets.