Thanks! :) The first 2 games were definitely rough around the edges, especially the first one. I was still learning the Unity game engine back then but I've gotten a lot better with it since then, and I like to think this game reflects that well. :P
Polly is if you combined: Crash Bandicoot in most levels, Paper Mario in aesthetic, Mario 64 in openness for some levels, and a fever dream for some elements. Somehow, that works. I hope you take a break after this MASSIVE project lol.