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I played this a while back and the game feels a lot smoother and more fun than it did months ago. Some comments:

  • Maybe it's just because of how I play but boss balancing seemed a bit inconsistent, my first try I got to the first boss room and got oneshot by the mancubus guy with a rocket launcher. I got the same guy my next run through and was able to just barely scrape by with 3 health. Next run I got some wierd lava man with claw hands that jumped around and was completely non threatening. I also got the spider guy that jumps around at the end of the second cathedral who was similarly easy. Not sure if the mancubus guy is supposed to be harder than the others or if I'm dumb and missing something with that guy.
  • being able to kill enemies before they spawn feels cheap
  • I remember complaining about the dash last time I played but it seems alright now
  • The sword felt a bit OP because I could just swing into a big clump of enemies and get a bunch of health and armor, but I was only playing on normal mode so maybe it's fine as is
  • When the Cacodemon looking guys and the metal spider guys use the attack that splashes a bunch of projectiles around them all the projectiles making an impact sound at once is very loud
  • Random upgrade system is good, but I'm not sure what some of the upgrades do. For example I assume that luck has to do with item drops and maybe crit rates? but I'm not sure if it affects anything else.

Thank you for playing and for your feedback!

Yeah, the bosses suck right now. I basically picked regular enemies and made them stronger. I plan on making real bosses with special attacks. The fat demon is actually pretty easy if you keep your distance and circle around him.

I'll do something about the spawn killing, this has been bugging me as well.

That's the point of the sword, but I'll see to make it more balanced. Right now it's only really strong in the cathedral floors. Later there are less and less cannonfodder enemies and using the sword is riskier.

Good point! Maybe I can fix the sound by changing the concurrency setting.

Hmm, I could make a short F1 or Help menu point where I quickly explain the stats. Luck only affects item drops, crit rate is another stat.