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Played it for 20 minutes or so. Made it to the third appearance of bounce mushrooms, but once moving spikes started being a thing my progress/frustration ratio got too high.

I had a lot of trouble aiming the balloon. Tapping the arrow keys seems like it would often rotate the balloon two steps, and then I'd have to correct, which risked overshooting again. This may just be a "me" problem.

It also bothered me how quickly you lose horizontal momentum. 

Something feels really off about the movement. Like sometimes it felt like giving the same amount of thrust at the same angle gave very different changes in velocity. Maybe I'm crazy.

(1 edit)

Thanks for playing, great feedback!

yes the controls are too janky, i need to improve. any suggestions/ideas are welcome. Im thinking a first step is to make rotation only on taps instead of holding it and giving the player more gas, ive accidentally made it too punishing. movement speeds should be normalized, only time it exceeds the max speed is when bouncing on a mushroom but i woudnt rule out a bug somewhere either.

Making it tap-only would definitely be the main thing. I'd try it with just that before changing anything else. The other complaints were just quirks, while the overturning felt like an actual control problem and the guy I saw stream it seemed to have the same issue.

Giving the player more gas could be a difficulty modifier? Like the current amount could be Hard, with Normal being more lenient and Easy regenerating over time. Another modifier could be the strength of gravity.