Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
Do you mean the enemy attacks need more telegraphing? I figured I'd try making it so you'd treat the time while they're closing the distance about to attack as part of the telegraphing.

Oh, so keeping distance is the way to go? It kind of works. I does put you on guard the entire time its getting closer though, but I guess letting player reaction block/dodge or outspace enemies would be no good with how quickly combat gets resolved.

Yeah, I'm not like a genius game designer or anything so maybe it'll turn out to be a terrible idea that I'll have to dial back eventually, but basically the idea is if you're within jab range of an enemy and you're not attacking, you better be defending or getting out of range. I'm planning to have more reasonably timed attacks too, but that'll be for stuff like ranged or unblockable attacks.

I think a sufficiently experienced player probably can reaction block or dodge though, since the enemies' fastest attack has about 20 frames before it hits you.