- your gif screenshots are really good but i don't think your capsule art is
- i didn't read all of your devlogs to see your newest features, no offense. it would have been cool if you put them in a comment. not that i've played it before, i've only watched streamers
- i dunno why you market the game as lewd, even going as far as to put a "do you want to quit" warning screen when there is no lewdness
- too much text before i get to gameplay. i read literally none of it
- i get stuck in the action screen clicking on stuff until it lets me back in the dungeon but that's preferable to reading
- the dungeon starting on the pause screen doesn't feel great
- i think any menus during the gameplay are bad, like when you have to confirm a guest. i realise the alternative will cause cases where a player tries to examine a guest or something and then loses the game, but still
- starting the dungeon at walk speed in a game about going fast feels really bad
- i think run speed should a toggled by default
- the first dungeon tells me to find the mirror, i do and it says something like "there's nothing here!". i thought i had done something wrong, but apparently that means i did the right thing
- his left hand should indicate what jump magic he's able to use, or something. a text pop up isn't enough
- mana recharges so slowly. it's not as if there is always a nearby mana recharge point i can spend time to run back to when i need it
- the layout with the two rooms with mushrooms and a fire wall in the middle that i need to jump over is what makes me feel like this the most. i have to spend ages waiting for hover to recharge
- jumping on that mushroom while facing away from it to get to the right spot feels finicky, too
- in another case i sat around and waited for hover to recharge and then it just ate my mana and failed
- the layout with the two rooms with mushrooms and a fire wall in the middle that i need to jump over is what makes me feel like this the most. i have to spend ages waiting for hover to recharge
- getting stuck on lava waiting for my multi jump to recharge isn't fun
- i just used multi jump because there was no way i could keep track of what magic i'm using or changing to in the heat of the moment. i'm also bad with number keys for switching so i use mouse wheel in shooters, but i can't rely on it here because i have no visual or other indication of what magic i'm using
- going from slime to vine to climbing state without jumping off of the vine put me in a permaslowed walking state until i went back into the slime and did it over again by jumping off the vine
- you should get rid of the doorways where there are no doors and hearts where there are no guests
- moving around is fun, but the idea behind everything doesn't work. running through and memorizing a procedural dungeon to memorize a pair of eyes and then find a character with those eyes while being timed doesn't make a fun game
- i think i read that you want the porn to be in the menus between runs, but isn't that too disconnected from the actual game? i wouldn't know for sure because you haven't prototyped the game having porn yet
- i also think this is too much effort to receive pornography for the average porn game player, but you would know better than me because they have probably downloaded the game 2,000 times
- i think i read that you want the porn to be in the menus between runs, but isn't that too disconnected from the actual game? i wouldn't know for sure because you haven't prototyped the game having porn yet
- i think i completed baby steps+ 3 times after the game stopped unlocking new stuff and realized i'd have to learn the menu side of the game to continue so i was done
Viewing post in Goblin Resort jam comments
Hey diabolodev, thanks for checking out my game.
i don't think your capsule art is
Yes, I will need to change it in future.
i dunno why you market the game as lewd
I don't want people to be disappointed/upset with me when I later add that sort of content, so I decided to be upfront about what type of game this is going to be.
Too bad you ended up skipping a lot of things. I know the game has more reading than some people expect. A lot of the things you mentioned make more sense if you ironically take time to get to know the game, but I understand some players don't have time for that (there are many DD games after all). I still appreciate you checking it out.
the first dungeon tells me to find the mirror, i do and it says something like "there's nothing here!". i thought i had done something wrong, but apparently that means i did the right thingI can see how that could be confusing if you skip the story.
his left hand should indicate what jump magic he's able to use, or something. a text pop up isn't enough
Right bottom corner also shows which jump ability is active. I am going to add some icons in future.
mana recharges so slowly
I want players to understand they really shouldn't be wasting their time waiting for mana to regenerate (every room can be beaten with no mana). Part of the challenge is managing your mana and keeping the extra bar up.
Also platforming difficulty can change quite a lot depending on what you do. You mentioned the room with two mushrooms and waiting for hover, but there are alternatives. It's still great for me to read about your experience.
jumping on that mushroom while facing away from it to get to the right spot feels finicky, too
I can only imagine what you were trying to do, but you can jump towards a mushroom and turn 180 in mid air, or jump on the same mushroom multiple times while positioning yourself. Using sprint or not also makes difference on mushrooms.
getting stuck on lava waiting for my multi jump to recharge isn't fun
I wonder which room it was. There shouldn't be any rooms that actually make you stuck on lava, but I can see how dropping into the same pool multiple times in a row is possible.
Multi Jump is the most versatile one. I also use scroll wheel for switching abilities. I hope adding the ui icons mentioned above is going to help display to players what ability they are using at the time.
going from slime to vine to climbing state without jumping off of the vine put me in a permaslowed walking state until i went back into the slime and did it over again by jumping off the vineI never experienced that, and I am not able to reproduce it. Thank you for bringing it up. I will need to dig into why that could have happened to you.
you should get rid of the doorways where there are no doors and hearts where there are no guests
The idea is you can learn where doors can appear as you get to know different rooms.
As for the hearts, they are also indicators for where guests can appear, and you can check them out to see what you need to unlock for them. There are also abilities that work on hearts even when no one is there.
running through and memorizing a procedural dungeon to memorize a pair of eyes and then find a character with those eyes while being timed doesn't make a fun gameI am sorry to hear you did not find it fun. I wonder if it was more due to the memory, or time trial part of it. I would like to say there is more to it with all the actions and seal system, but the core game really is about memorization and quick thinking, so I understand it is not for everyone.
i think i read that you want the porn to be in the menus between runs, but isn't that too disconnected from the actual game?
No, story cutscenes would be outside of dungeon runs, but the 3d adult content is planned to be inside dungeons.
i think i completed baby steps+ 3 times after the game stopped unlocking new stuff and realized i'd have to learn the menu side of the game to continue so i was doneYeah, I actually try to introduce more systems as you progress through the game, and the whole action screen is part of it. I understand you would not want to continue if you only cared for platforming.
Thank you for playing my game, and thank you for writing all this feedback.