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(+1)

The biggest problem with this game are the bouncing projectiles. They add lots of noise to the game. If it's bouncing past me I have to takes me a bit longer to confirm that I'm shooting in the correct direction because I can't differentiate bounced from directly shot projectiles. The other problem is that none of what I'm doing is intentional. My projectiles bounce, it accidentally kill an enemy and the level suddenly ends. It's jarring each time it happens. Having a shoot button might be a good idea to consider to make each action more intentional and picking what you actually want to destroy.

The levels stretching full screen might be no good. You should add walls to the edges, which give the play area some margin, adds a nice framing and prevents UI from covering other important things.

Having secret exits from levels is cool, although mostly because it reduces the pain of having to replay the levels.

White jungle was really confusing. I had no idea that I could destroy trees and it just opened the door for some reason.

I gave up at the leaper, I didn't want to replay all those levels again after game over.

Thanks for playing, and thanks for the feedback! Good point about the bouncing projectiles, I'm not particularly happy with them. The idea was just to make the game easier since you are already dodging everything and maybe don't have time to focus and aim each shot. I frequently forget which way I'm facing, which is probably a bad sign since it's my own game...


For future people, I should add that you can skip to the next level by pressing 6. I personally feel that going back to the last checkpoint after running out of lives is the right design for a game like this, but the player absolutely has to WANT to replay the levels for that to work.