- your screenshots are too small, and their quality is low. look into ffmpeg, it will change your life
- the enemy takes its turn too slowly
- new enemies appear from nowhere with no warning
- it is indeed an into-the-breachlike, but there is too much going on from the first battle in terms of enemies and players
- there are no interesting choices to make other than pushing enemies
- some of the sound effects and ambience are a little grating, but that doesn't matter for an early prototype
- the buttons were intuitive, i didn't need a tutorial
- i felt the mouse click missed a few times from where i was aiming. i think better highlighting on what i'm pointing at would fix that