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(+1)
  • your screenshots are too small, and their quality is low. look into ffmpeg, it will change your life
  • the enemy takes its turn too slowly
  • new enemies appear from nowhere with no warning
  • it is indeed an into-the-breachlike, but there is too much going on from the first battle in terms of enemies and players
    • there are no interesting choices to make other than pushing enemies
  • some of the sound effects and ambience are a little grating, but that doesn't matter for an early prototype
  • the buttons were intuitive, i didn't need a tutorial
  • i felt the mouse click missed a few times from where i was aiming. i think better highlighting on what i'm pointing at would fix that