Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This is a scaling beast but really really cool

Thanks! Yeah, my intent was to design the Monk so that, more so than probably any other class, its power and potential was not dependent on equipment or magic items (although I did of course add some magic items to enable different iconic class fantasies). I haven't had the opportunity to playtest it though, so the design is pretty much just theoretical at this point - if you try it out and have any feedback, I'd love to hear it :)