Congrats on being the first to beat it! (At least that I know of). I’m really glad you enjoyed it all the way through, and I appreciate all the feedback!
I know what you mean about not getting to utilize all the characters by the end of the game. My hope is to expand on the battling to add more types of enemies, especially ones that will require different strategies (like tanky guys that have a lot of armor, so Bleedy and BuffBuff would be effective, etc).
And no, bad apple wasn’t an intentional reference, but that’s funny it made you think of that!
And I agree about the apple game becoming the slowest towards the end of the game. Since you accumulate apples linearly, it ends up being a “how long can you survive” type of game, which can be tedious. I still think there’s some room for more upgrades in the apple game. Maybe a multiplier based on how many enemies you kill without getting hit, or maybe enemies will drop temporary power ups, etc.
One of the big questions I have with the game is where to take the mini games. Would you rather have more upgrades with the three main games? Or maybe even completely different mini games with new resources?
And yes, Freeze is definitely very strong. I’ll have to find a way to balance it. I’ll probably have to do a little bit of an overhaul if I end up adding a bunch of new enemies/bosses, so I’ll keep that in mind as I create them.
That’s good to know about Buffbuff. I’ll have to increase the character’s base speed to make sure they’re viable.
And thanks for calling out the window issue. I haven’t had the same problem, but I’ll keep an eye out and see if other people experience it. I’m planning to work on game resolutions and make sure full screen will work in the future.
Thanks again for the incredible feedback! You don’t know how excited I was to hear that someone finally beat it, so I really appreciate you taking the time to write all of this! And I’ll keep you updated with any future versions!