Player a run to the end
I have played this game before, so I will commentate on the differences.The new art is a big improvement and the animations are very welcome.
After playing it again, I believe the game needs something during a run to give it more variety. For example I don't see how choosing paths makes a difference. The level hazards feel too minor or barely change how you fight strategy. The fights themselves could use something that leads you into different strategies. Enemies that change how you approach fights could be interesting, like the cactus that hurts on regular attacks.
At one point I tried to pause the game to find the help menu to learn the hotkeys, but didn't find how. "Esc" and "P" didn't seem to do anything.
I tried a bit changing the play style, but still put all my points into speed. I still believe this stat shouldn't be available to be increased. Maybe in the future I will put more into vitality. All the other stats feel like too minor when I look at the numbers.
This time I couldn't beat the game. The last fight felt much harder for some reason. Finn got perma targeted and despite trying to heal him (even with items), he bite the dust too quickly.
The game is shaping up nicely. Also very nice devlogs!