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(1 edit)

Game was not creative, concept was barely a role reversal, and somewhat buggy (People would run outside and I could not find them so I had to restart). But the art was really good and cool game regardless

(3 edits) (+3)

bro its a game jam of course its going to be buggy man had 2 days not 2 years.

(1 edit) (+3)

sorry if I came off as rude but it was frustrating having to restart twice to see the ending because of enemies teleporting outside the map. I understand it was two days and those* guys did a good job for the amount of time!

(+2)

As long as I tested the game, I did not experience the enemies teleporting outside the map. The game is made to die several times until you discover the map and the bullets are fixed to experience what it's like to be chased. I'm sorry if the idea didn't fit this theme. As long as you don't make an already existing game and change the roles, the world won't see the reversed roles, you have to add how it's normal and how it's reversed. I'm sorry if you had a bad experience, I'll try harder next time.

(+1)

I see.  I do not know what could have caused the glitching out of bounds thing but it really made my experience bad so sorry for projecting that into my review. The idea didn't seem very creative in my opinion since the role reversal part of the game is only one mechanic  that you can completely avoid by just keeping at least one bullet stocked , so that was my dissapointment of it. It is very much a role reversal regardless and a take that I did not really see anywhere else so props for that! :) 

Good submission and I apologize for being mean originally, because of frustration with the game and my inital experience with teleporting outside the map. You guys did a great job and the art was beautiful.