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(+1)

Gorgeous art style, and a very interesting puzzle. Your thumbnail is eminently clickable it looks so polished.

My main issue with the game is how hard it is. Even whilst holding space almost all the time, rotations still felt incredibly skill dependent. The skipping levels is a nice feature, but I feel like if I skipped a level I would also not be good enough to do the next one, so I never did.

I'd personally enjoy it more if it were easier. I reckon it could be either less skill dependent (easier to execute your plan) or less difficult a puzzle (more obvious what you should do next).

(+1)

This definitely the problem I had making this. With the little time I had, coming up with meaningful levels were too difficult I suppose, except for the earlier ones. I can't really change the game now but maybe I can make it more ''puzzle-like'' after the jam.