It would be great if there was more emphasis on the enemy turret placement, and more strategy in choosing units to throw into the dungeon. But I was able to engage with the strategy already very quickly and that makes it quite successful.
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Thanks for your Feedback. It was my first time writing an algorithm like that and getting it to work somehow was already too much work xD
But yeah, I would have loved to make the Units feel even more different and maybe give the player options to influence the tower placement and find unique counters to it.