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(+1)

It would be great if there was more emphasis on the enemy turret placement, and more strategy in choosing units to throw into the dungeon. But I was able to engage with the strategy already very quickly and that makes it quite successful.

Thanks for your Feedback. It was my first time writing an algorithm like that and getting it to work somehow was already too much work xD

But yeah, I would have loved to make the Units feel even more different and maybe give the player options to influence the tower placement and find unique counters to it.