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(+1)

Sound design went so hard here, and the cinematic flair to top it all off

sadly the controls don't feel that good, when dashing I honestly couldn't tell you where the character will end up, so then to ask me to aim that system into enemies is a lot, so I ended up just pressing it then figuring out where my character was and then trying to aim it at the general direction of enemies with no certainty it would anybody

Still liked it!