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(+2)

The idea is cool, but I don't understand how to lose or win.

I can put up any quest for any stat to max for 1 gold and make money infinitely.

The only way to trigger a losing state seems to be to choose to spend too much gold on a reward, but there is no incentive to increase the reward past 1 gold.

Is the goal to make as much money as you can in XYZ time?

Am I missing something?

Hey thanks for the feedback. 

The only way of losing is indeed spending all of your gold. Sadly I didn't had time to implement a win condition and a proper challenge, this build is more like a game loop concept.

Spending gold only accelerates the time required to complete a quest, but needs some balancing. 


Thanks for playing!

As a concept it's really good!

I immediately knew what the game was asking for, and was super excited to get stuck in with some numbers. Are you planning on expanding on the concept after the jam?

(+1)

Yeah, I want to update the game with a few ideas and the feedback I'm reading in the comments.