1. Hi there! What's your name? Want to introduce yourself?
Heya! I'm Arachnibot. I'm a jack of all trades, and I study game design and development.
2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?
Yep! I didn't finish, but this time I'm gonna focus on keeping my scope down and not giving up!
3. What games are your favorites? Did any of them inspire you, or made you want to make your own?
I'm in love with good JRPGS and twin stick shooters, but I have a very large soft spot for indie games with good pixel art. My favorite games include Undertale, Pocket Rumble, Breath of the Wild, Nuclear Throne, and Persona 5
4. Do you have experience with game development? What did you do/with what engine?
I've been making games for a long time (started around 2013), didn't really finish one until the 2016 MFGJ, but ohhh boy was that an amazing experience!
5. Tell us about something you're passionate about!
Out of all the skills I've started learning, I love making music the most!
6. What are your goals for this game jam?
I'm aiming to try to finish a small RPG this time, and I REALLY wanna get better at writing dialogue for games.
For returning jammers:
7. Any advice to new participants?
Keep your scope small. I think it's really important to expect a tutorial level or two at most, and just build from there. Also
8. What can the admins do to improve your jam experience?
Honestly the only thing I'd like is more advice for how to request feedback. I often feel isolated when I work solo, and I think once I get through the feeling of intimidation I'll be much more productive!
9. What are some of the past works you've made for the jam? Show off your favorites!
https://gbindahouse.itch.io/bellerophon (I was the coder + sound designer + secondary artist)
https://dotoriii.itch.io/my-demon-date (I was the programmer + sound designer + secondary musician)